Engelstein, Geoffrey;
Language: English
Computer Game Design; Video Game Design; Card Game Design; Tabletop Game Design; Board Game Design; Role Playing Game Design; Game Psychology; Video Game Psychology; Card Game Psychology; Tabletop Game Psychology; Role Playing Game Psychology; Casino Game Psychology; Player Psychology; Video Games; Board Games; Card Games; Tabletop Games; Role Playing Games; Casino Games; Online Games; MOBAs; Computer Games
Publisher: MIT Press
Description:
How game designers can use the psychological phenomenon of loss aversion to shape player experience.